Aug 23, 2008, 07:05 PM // 19:05
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#41
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Ascalonian Squire
Join Date: Apr 2008
Guild: BAD - Bass Ale Drinkers
Profession: E/Me
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The only thing Ursan nerf will achieve is for people to stop playing the game.
Some of you hard core GW freaks here think its a great thing.
But you forget that you do not represnt the main market share for Anet.
They are targetting the wekend warrior, that has 2~3 hours to put in to a game and enjoy it. The 25 ~ 40 year old proffesional that has the money to burn and wants a return of fun for his/her time investment.
If he/she does not enjoy it, then off to next game, because those type of people can afford to dump another $50 on a new game/week that "gives them" the ability to feel all mighty after playing for 2 hours. Not after 8 months to a year later.
Watch Anet "re-adjust" the ursan nerf as well as some other variables.
Do you all think that the buffing that was done to the PVE was for the hard core gamers ? Wake up !
We are not Anets main customer.
Give it a couple of months ...
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Aug 23, 2008, 07:11 PM // 19:11
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#42
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Banned
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It was either use Ursan and know you will get through the Elite area with a team that could hit 1-2-3 and monks that could heal or it was waste a couple hours trying to finish an elite area in normal mode only to get to much DP and rage quit. The problem is it was everyone could do everything now it's "GLF Terra for X, 1 monk, and blah blah". I don't think nerfing Ursan really did a whole besides killing the rank discrimination at least in UW.
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Aug 23, 2008, 07:14 PM // 19:14
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#43
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I found the skill better as it is now.
Now I can equip my ele with a lof of high recharge and high cost skills, cast them all with mindbender in a few seconds, turn into Ursan and keep the monsters inside the AoE with the help of the Ice Imp.
And while under ursan, I have 100 armor, so I can stand quite some hits while I prevent monsters from escaping my little hellfire fiesta.
Once the ursan finishes, I have recharged all energy and all skills are ready for a new round. And all this takes just 1 minute. So I can take 1..2 enemy parties every minute.
As the skill was before, I was useless while recharging energy, and had less armor and health under ursan.
Now is better.
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Aug 23, 2008, 07:25 PM // 19:25
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#44
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Emo Goth Italics
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Quote:
Originally Posted by Leviathon
The only thing Ursan nerf will achieve is for people to stop playing the game.
Some of you hard core GW freaks here think its a great thing.
But you forget that you do not represnt the main market share for Anet.
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It went against three things for the game; no grind, skill based and professions. That's why it should have been nerfed, with imbalance being a topping.
Quote:
They are targetting the wekend warrior, that has 2~3 hours to put in to a game and enjoy it. The 25 ~ 40 year old proffesional that has the money to burn and wants a return of fun for his/her time investment.
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Then why was it powered on grind?
Quote:
If he/she does not enjoy it, then off to next game, because those type of people can afford to dump another $50 on a new game/week that "gives them" the ability to feel all mighty after playing for 2 hours. Not after 8 months to a year later.
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Wait, I bought this game because it offered everything Ursan didn't offer.
Anyway, Ursan is dead so why is the Ursan topic continuing?
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Aug 23, 2008, 07:42 PM // 19:42
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#45
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Krytan Explorer
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Quote:
They are targetting the wekend warrior, that has 2~3 hours to put in to a game and enjoy it.
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Ok, so instead of enjoying the game as you put it.
He spends his 2-3 hours per weekend grinding Norn Rank before he can play the game. Perfect sense!
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Aug 23, 2008, 08:27 PM // 20:27
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#46
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Wilds Pathfinder
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people just want easy mode, which was ursan. just throw it on your bar and your set! no forward thought necassary!
but now that you actually have to play the game, make strategies, have builds that sync with each other, coordinate your efforts. well, you see how many people are into thinking.
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Aug 24, 2008, 01:36 AM // 01:36
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#47
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Krytan Explorer
Join Date: Aug 2006
Location: USA
Guild: Quit
Profession: W/
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Quote:
Originally Posted by silavor
No one seems capable of PUG'ing it anymore, DoA is a ghost town. You'd think that at least some people would be capable of developing a useful team again that didn't involve ursan... ah well, it might just be my luck that no one is there when I bother looking.
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There are capable builds out there. They're just long forgotten cause of Ursan.
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Aug 24, 2008, 06:09 AM // 06:09
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#48
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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I think ursan was overpowered, but look at the downside and what has happened...
Face it, gw is treading water. Anet has moved on to gw2 for the most part and there is no new content. Things are stale, old, and why continue to do them the tedious, time-consuming old school way? Once ursan was taken out of the equation, people like myself saw little reason to spend the extra time completing certain tasks, deciding to forgo them alltogether.
In a concise way, im trying to say that the ease that ursan made the game made up for a lack of new content in a sense. Ursan also encouraged pugging since it was way more effective than some decked out heros.
People say ursan was the antithesis to what gw was, however I feel that it underlined a major part of gw: GROUP PLAY. It can still be used for this purpose with effectiveness, but if we start using it again and ppl QQ to have it changed again and again, whats the use?
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Aug 24, 2008, 09:30 AM // 09:30
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#49
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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Ursan wasn't as much Easy Mode as it was a betrayal to class identity and build creativity.
It was just not Guild Wars anymore.
And to be honest, a Weekend Tourist Mode is already included.
It's called Normal Mode with (class-specific) PvE skills, the latter being limited to 3 per bar and requiring very little grind since the last update.
If your Normal Mode party has a SY / TNTF Paragon and a Seed of Life Monk, you'd have to really suck at Guild Wars to fail even the hardest areas.
Save for DoA, perhaps, but that place was never meant to be easy.
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Aug 24, 2008, 09:44 AM // 09:44
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#50
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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If ursan was like this from the start, people would think it was good.
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Aug 24, 2008, 09:52 AM // 09:52
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#51
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Quote:
Originally Posted by EPO Bot
If ursan was like this from the start, people would think it was good.
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So true, ursan isnt 'crap' now, its just not the instawin skill it was before. Anets talk about making it more skill based is a load of bs though.
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Aug 24, 2008, 12:08 PM // 12:08
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#52
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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Certain things are more important than balance.
I think the devs forgot that doa isn't quality, who said you can nerf what you want and people will still play there ? Is ursan more balanced now ? Yes. Did the nerf made doa more accessible to all classes ? No. Did the nerf killed the interest in doa. Yes. All I see is cryway groups, but most of the time no groups at all or not enough people. Well done.
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Aug 24, 2008, 03:56 PM // 15:56
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#53
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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Oh, DoA... I traded in my remaining gems yesterday for four coffers and i got five rubies, two armbraces and five scrolls. So now i don't need to go down there anymore.
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Aug 24, 2008, 04:19 PM // 16:19
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#54
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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Quote:
Originally Posted by EPO Bot
Oh, DoA... I traded in my remaining gems yesterday for four coffers and i got five rubies, two armbraces and five scrolls. So now i don't need to go down there anymore.
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I once got 1 coffer and got 5 armbraces out of it... just to point out the fact that on the internet, anyone can state anything.
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Aug 24, 2008, 04:22 PM // 16:22
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#55
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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You think i make this up?
I went from broke to loaded in a microsecond.
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Aug 24, 2008, 05:06 PM // 17:06
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#56
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Krytan Explorer
Join Date: Jul 2006
Location: East Coast
Guild: Soldier's Union [SU]
Profession: N/Me
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I wasn't a fan of using Ursan in the old method--I can only press 1-2-3 so many times. A guildie long loved the old Ursan--he was one of the "weekend" warriors who maxed his Norn relatively quickly, and then used Ursan in HM whereever it was needed. He's NOT been a happy camper.
But as the game has withered, and it's been harder to get guildies to vanquish or play in HM other ways, we find ourselves using a 2-man, 6-hero party. And one thing Ursan remains good for is easy aggro-gathering. Vanquishing areas is pretty easy: Ursan up; he goes and gets the aggro; heroes and I zap away. The mob's usually dead by the time the form fades.
Now, are there other skills that could do the same things Ursan does? Absolutely. But for the player who does NOT like change; who does NOT like the nerf, who does NOT like messing with the skillbar much...There are still ways to use it effectively.
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Aug 24, 2008, 05:19 PM // 17:19
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#57
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Frost Gate Guardian
Join Date: Mar 2006
Location: Europe
Guild: Temple Of Love
Profession: R/E
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This is my awnser to Anet on Ursan Nerf
http://mygamersvideos.onlinewelten.c.../ju4rc8tWc9qA/
Bye Bye Anet all Guild its preparing to move on together to Aion
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Aug 24, 2008, 05:44 PM // 17:44
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#58
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Quote:
Originally Posted by SpotJorge
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Less QQ more pew pew!
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Aug 24, 2008, 06:31 PM // 18:31
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#59
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Jungle Guide
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Quote:
Originally Posted by NuclearDope
Ok, so instead of enjoying the game as you put it.
He spends his 2-3 hours per weekend grinding Norn Rank before he can play the game. Perfect sense!
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Filling the books isn´t grind, it is playing the game, so he is most likely really enjoying it.
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